Agenda: Help people to learn the different flavors of Mountain Dew
Flavors--some are cars, some are power-ups (balance, every good power-up needs a counter)
Flavors--some are cars, some are power-ups (balance, every good power-up needs a counter)
- Livewire-grapple post (speed must be enough, correct timing), grapple post
- Original-slick looking car, cart, modern day super-car
- Lode Red-military vehicle
- White out - snow covers most of screen, flashbang
- Voltage-kill player’s engine, slows them down
- Throw back--50’s style car, banana or oil slick type item
- Baja-off-road environment, off-road vehicle
- Thin Ice Freeze - power-up that allows player to take a water short cut, glide over bumpy areas
- Cherry fusion-cherry bomb
- Distortion - reverses finish line, or swap steering direction (less confusing vote)
- Typhoon-glides, spinouts, tornado launch (flips enemy players around)
- Flare-aimed missile
- Crave-homing missile, steal someone else’s item
- Blue shock freeze - shield
- Supernova - ultimate power-up (blue-shell), bullet, disappear and reappear in first place, certain distance jump, bright out other screens, teleporter
- Diet - makes player lighter, squishes player and allows player to get through thin alley way (guaranteed, or conditional)
- Blue shock (expendable power-up), ball of energy on track, random item
- Ability to collect multiple items and choose from them
- Chain items
- Have max number of items that can be held at the same time.
- Buttons dedicated to power-ups
- Battle Racing
- 3D
- Pick-ups/Power-ups
- Environment
- Caffeine boost (with Mountain Dew logo on track). Temporarily speeds up car
- Random
- Probabilities of getting good items increases when player is far behind
- Drafting
- Cartoon or realistic art
- Weapon shapes:
- Soda bottle
- Bottle caps
- lightning bolts
- fire balls colored with drink
- Some flavor is a fuel. You have to collect enough fuel to make it to a checkpoint, possibly lowers speed, stop for 2 seconds, etc.
- Driver - modeled person, or car is character. More people vote for car is character
- Car’s that correspond to power-ups
- Unlock power-ups as you get better
- Starter cars, unlock better cars
- Everyone starts with a defense item
- Persistent state-Save best times on laps, achievements to unlock new cars, winning races unlocks new cars, unlock power-ups
- Server/LAN/website based
- Level-design
- multi-leveled
- flat
- specific levels for specific flavors
- generic mountain dew levels
- Cinematic moments
- A single player mode
- Death match?
- Build a track builder/level builder
- Track pieces
- environmental items, obstacles
- Twisted metal art style
- Textures for car damage
- 4 cars to start with, pick 3-4 flavors for levels, power-ups
- Start with power-up specific to level
- Different cars have different stats
- Code red is really fast, but slow acceleration
- Original has all meters level
- Poor handling, better top speed
- HUD
- Mini-map to show progress
- speedometer
- Effects
- Dust, smoke, water
- Lighting effects
- HDR
- shadows
- water reflection
- Music
- Rock, electric guitar music
- Exaggerated sound effects
- Name of Game
- Mountain Dew Derby
- Level Editor
Good Jeff
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